Go City & attraction passes for Las Vegas

Go City & attraction passes for Las Vegas

Attraction passes promise big savings, but in Las Vegas the math only works for a specific kind of traveler: one who will actually visit three or more paid attractions in a short window. Here is how the Go City passes work, what is included, and when a la carte tickets are the smarter buy.

How attraction passes work in Las Vegas

An attraction pass is a prepaid bundle: you buy one product, then present it at participating attractions instead of buying individual tickets. The dominant option in Las Vegas is Go City, which sells two formats. The All-Inclusive Pass covers as many included attractions as you can fit into a set number of consecutive days, from two to five. The Explorer Pass lets you choose a fixed number of attractions, typically two to seven, to use over a longer window of up to 60 days from first use.

Both are delivered as a mobile pass in the Go City app. Some attractions accept the pass at the door; others, notably timed experiences, require you to reserve a slot in advance through a link in the app. Pass prices change with the season and with promotional sales, so treat any figure as a range and check the official site before buying.

What the passes typically include

Inclusions change year to year, but the core of the Las Vegas lineup has been fairly stable as of 2026: the High Roller observation wheel, the Eiffel Tower Viewing Deck at Paris, Shark Reef Aquarium at Mandalay Bay, Madame Tussauds at the Venetian, the Mob Museum and Neon Museum Downtown, the Fly LINQ zipline, Big Bus hop-on hop-off tours, the Stratosphere-era observation deck at the STRAT, various escape rooms and VR experiences, and a rotating set of Strip tours and helicopter or bus excursions. Some years include a Hoover Dam bus tour or a Sphere Experience option at premium-tier passes.

What is generally not included: Cirque du Soleil, headliner shows, nightclubs, Grand Canyon flights and most of the highest-demand experiences. Always download the current attraction list before buying, and read each entry for restrictions, because a few attractions limit pass holders to specific time windows or exclude weekends.

The break-even math

Work it out on one sheet of paper. Add up the gate price of every attraction you would genuinely visit; then compare with the pass price for the number of days or choices you need. Individual admissions in Las Vegas typically run $25–$60 per attraction as of 2026, check the official site. A two-day All-Inclusive pass tends to sit somewhere in the range of three or four gate prices, so you need to visit at least three, and preferably four, included attractions in two days for it to save money.

An Explorer pass for three or four choices breaks even at roughly two to three attractions, but only if the ones you pick are the expensive ones. Choose the High Roller, Shark Reef and a bus tour and the pass usually wins; choose a museum and two cheap add-ons and it usually loses. Be honest about pace: seeing three attractions plus the Strip in one hot afternoon is a lot.

Who the pass is right for

The All-Inclusive pass suits a specific visitor: someone on a first or family trip who wants to pack in the High Roller, an aquarium, a wax museum, a Downtown museum and a bus tour over two or three days and would rather not think about tickets. It also suits visitors in the cooler months, when walking between attractions is pleasant and an ambitious schedule is realistic. The with-kids guide pairs well with it because most included attractions are family friendly.

The Explorer pass suits a longer or more relaxed trip where you know which three or four attractions you want and can spread them out. It is also a decent choice for repeat visitors who have skipped the touristy stops on previous trips and want to tick a few off cheaply.

Who should skip it

Skip the pass if your trip is built around shows, dining, pools and nightlife rather than daytime attractions, which describes most adult weekends. Skip it if you are going to only one or two paid attractions; buying those directly, often with an online discount, is cheaper. Skip it if your must-do list is dominated by things the pass excludes, such as Sphere concerts, Grand Canyon helicopter tours and Cirque. And skip it in the peak of summer unless your attractions are all indoors, because the pass rewards a dense schedule and the heat punishes one.

Consider individual tickets instead, bought a day or two ahead online. Many attractions sell timed entry cheaper online than at the door, and our Attractions hub notes which ones.

Alternatives to Go City

A few other bundling routes are worth knowing. Several attractions sell their own combo tickets, for instance the High Roller with a Fly LINQ zipline, or the Eiffel Tower deck with a Paris dining credit. Resort loyalty apps periodically bundle attractions on their own properties at a discount. Big Bus and other tour operators sell hop-on hop-off tickets that include one or two attractions. Third-party sellers like Viator and GetYourGuide often list the same attractions with a small discount and no commitment to a full pass, which is the most flexible way to save on a single ticket.

Downtown, the Mob Museum and Neon Museum occasionally cross-promote, and the Fremont Street Experience is free. If your trip is Downtown-heavy, a pass is rarely the right tool.

Using the pass without wasting days

The All-Inclusive clock starts on first use and counts consecutive calendar days, so activate it in the morning of a day you plan to visit several attractions, not on an arrival evening. Reserve timed attractions in the app as soon as you buy; slots at the High Roller and Shark Reef fill on weekends. Group attractions geographically: one day for the center Strip (High Roller, Madame Tussauds, Eiffel Tower deck), one for the south (Shark Reef, a Strip tour) and one for Downtown (Mob Museum, Neon Museum, which pair well with an evening on Fremont Street). Our itineraries lay these out on a map with realistic walking times, and the transportation hub explains the monorail and bus routes that stitch the days together.

Frequently Asked Questions

Is the Go City Las Vegas pass worth it?

Only if you will visit at least three or four included attractions within the pass window. For one or two attractions, direct tickets are cheaper.

What is the difference between the All-Inclusive and Explorer passes?

All-Inclusive covers unlimited included attractions for a set number of consecutive days. Explorer lets you pick a fixed number of attractions over a longer window, usually 60 days from first use.

Does the Go City pass include Cirque du Soleil or Sphere concerts?

No. Shows, nightclubs and headline concerts are not included. Some years a premium tier includes the Sphere Experience film; check the current attraction list.

Do I need to reserve attractions in advance with the pass?

For timed experiences, yes. The Go City app links to reservation pages for those attractions. Walk-up attractions accept the pass at the door.

When does the pass start counting days?

On first use, and days are consecutive calendar days. Activate it in the morning of a full attraction day rather than on arrival evening.

Can I get a refund on an unused pass?

Go City generally allows refunds on unused, unactivated passes within a set period after purchase. Check the current policy on the official site before buying.

Is the pass good for families?

Often yes, because most included attractions are family friendly and child passes are cheaper. Make sure the attractions you plan on have no minimum height or age rules.

Are there cheaper ways to bundle attractions?

Attraction combo tickets, resort loyalty app bundles and third-party sellers offer smaller discounts without committing to a full pass.

← All guides